Chisel adds a huge variety of static blocks to the game. This mod adds a bunch of optional tweaks to improve the Quality of Life during gameplay. Also all dragon steel swords from ice and fire all buffed to much and it makes spartan weapons mods useles. Nightforce 30mm Mount for sights installation, Armasight Vulcan MG bravo 3.5x night scope, Armasight installation base for Vulcan MG 3.5x, Annihilator flash hider for 7.62x39, 5.56x45, and 9mm. for sights installation. A simple Titan addon for dual specs that displays your current spec on the Titan Panel button and allows you to easily switch specs with a simple left-click. This mod adds doors to Minecraft that open up to individual pocket Dimensions. Ice or Fire - choose and try to tame them. In short, this mod introduces variants to your default Minecraft mods, such as creepers with fiery explosions, skeletons that shoot poisoned arrows, and zombies that leap at you. The MonkeyBuddy mod allows you to easily configure your MonkeyQuest with a nice config window instead of nasty slash commands. FSR is an analogue of the DLSS technology and is supported by all AMD graphics cards from the RX400 series and newer, as well as NVIDIA 1000 series cards and newer. Fixed: Retreating bot, closed the door before entering the room. Display your surroundings, or view the entire (explored) world. Cataclysm Addons - Legacy WoW Fixed reset of active selected sight when throwing grenades/using medkits/objects, Bug that occurs when changing weapons in the aiming mode, which blocked the hands of the character, Bug that caused visual artifact on tactical lights, in the modifications menu on ultra graphics settings, Shoreline, fixed the place where the player could get stuck in the village, in one of the roofs, Shoreline, fixed culling (hiding objects) from the windows of one of the houses in the village, Shoreline, fixed the display of shadows inside the shop in the village, Interchange, fixed the place where player could get stuck in the parking lot, Interchange, correction of the culling of the shopping center building from outside, Customs, correction of objects culling on the new gas station, Technical update for the servers of Escape from Tarkov aimed at improving the stability of the game. Bug that caused parts of the location to disappear in some places in the optics. Added the ability to change weapon fire modes by rotation by double-pressing the fire mode key. Could Call of Duty doom the Activision Blizzard deal? - Protocol Now correct level of loyalty is reflected for items that are unlocked during quests, EOTECH sights' reticles now have no noise effect, Correct fire lighting at the Interchange location, Jumps are not counted for Strength skill upgrade, Fixed visual hyper lighting at spawn at the Interchange location, The rain sound indoors at the Interchange is now more quiet, Shoreline swamp spawn is moved to a safer place, Customs spawn at the accommodation unit by the fuel storage is moved to a safer place, Spawn adjustments at the Interchange location, Face hit box corrected according to community feedback, Fixed bug that allowed to remove negative limp effect by reentering the raid, Now all open container windows are closed when switching between tabs, Fixed notification about amount of cash required at the paid exit zone of the evacuation was already paid for, Fixed movement down stairs and inclined surfaces, Loading and unloading ammo rounds now require time, Now, the character doesn't initially know the number of cartridges in the magazine. Fixed visual bug that would cause grey sphere in the smoke of the smoke grenade. This mod is very simple: it adds gravel versions of vanilla and various modded ores that spawn in your world, as a means of gathering such resources without long mining trips. This Friday, were taking a look at Microsoft and Sonys increasingly bitter feud over Call of Duty and whether U.K. regulators are leaning toward torpedoing the Activision Blizzard deal. Technical update for the servers of Escape from Tarkov aimed at improving the stability of the game and to fix some minor problems, Memory leak related to the inspector issue, leading to a decrease in performance, Freezes on spawn related to animation system, A bug related to the calculation of blunt damage, Problems with objects collision on the Shoreline, Various fixes of culling on the locations, Reduced the AI aiming recovery time after it got hit, Reduced the distance of quick search for shelters, Reduced chance of searching for a new cover for sniper scavs, Increased the distance from which the bot will hide from the player if it does not have long-range weapons, Balance changes of the effect of distance on accuracy, The fixes of the freezes and stuttering when spawning in, Correction of other freezes and stuttering seen for the first time after the 11.7 patch, Upgrading of the quest condition find in raid, Fix for the game crash with error "Out of memory", Correction of various server errors related to the new patch, Correction of various client errors related to the new patch, More detailed information about medical items in the inspection menu, Improvements for old quests with some new mechanics, Added a new condition "find in the raid" for some quests. Reduced in-raid frame rate after a player breaks a lamp. By the way, such a spell as Protection will no longer work on the monster and will not save the hero from the threat. Consistency on real-time combat log reading, damage and healing are always accurate with ranking web sites such as warcraftlogs. A mod that adds fireflies and various glow-in-the-dark ambient entities to your world. Xeno's Reliquary throws a lot of spiffy items together, relics that go great with other great mods. Now it will appear only when the item is still required for the task. Corrected description of B-10M handguards, A bug with optics mode changing while shooting blind. Fixed an issue where the consumption of hand stamina did not increase when the level of hydration decreased. Various balancing changes to rarity and spawn locations for items. Added the first iteration of Steam Audio, aimed at improving the positioning of sound in game, it can be turned on with the option Steam Audio: Binaural audio in the game settings. Hello, and welcome to Protocol Entertainment, your guide to the business of the gaming and media industries. This is a mod aimed at improving performance of all crafting-related functions. Graphics Error.CopyTexture could not find destination D3D11 texture object. Technical update for the client and the servers, which is aimed to improve stability of the game. They replace the default Player, Pet, Target, Target of Target, Party, and Party Pet frames and add dedicated frames for many other units. Deadly Boss Mods Burning Crusade and Vanilla mods, Deadly Boss Mods Wrath of the Lich King mods. Classic Combat is very simple - it removes the cooldown from all weapons in the game, so you'll always hit for the attack value of the weapon you're using just like Minecraft before the Combat Update. Top-up option of the context menu. Titan Panel plug in that displays you current Achievement Points and will show you how many you have added today. Despite the name, this mod, in a literal sense, lets dogs that have been left sitting down too long, to actually lie down and get some rest. OpenEye is (mostly) a developer tool, that collects mods' usage and crash reports. Buffer size: The amount of RAM that is reserved for textures loading to a given quality. Martin author of The New York Times best-selling fantasy series, A Improved AI behavior, while using different types of weapons. In future, the functionality of this feature will expand. SuperScan is a function which will methodically go through all logged in players on your server, determine if they belong to a guild and if not they will be put in a waiting list. Monitor shields (how much they absorb) on ALL Cata boss encounters, where you have to bring them down. Incorrect voice lines for the "Scav Killed" in BEAR 2 and BEAR 3 voices. Simultaneous play of multiple lines in the voice selection screen. Fixed an issue due to which players could lose reputation with traders after completing the quest "Chemical - Part 4". California voters have now received their mail ballots, and the November 8 general election has entered its final stage. The rain that came through some objects on "Woods" location. A New World Created By Hidetaka Miyazaki And George R. R. Martin. The option is disabled by default. If you find an Addon that has a broken download [] The main source of this problem is the weapon magazine, especially the high capacity and drum magazines. Now the blue color always indicates a change for the better and red for the worse, When switching to the preset via the context menu, the specified weapon was not selected as the basis, After exiting the shooting range with ESC button, player couldnt enter it back, The progress of Bitcoin farm production was reset when you picked up part of the coins that were ready, Cartridges discarded during operations with the chamber remained on the floor of the shooting range after leaving, Animation and the sound of backpack quick drop used to play twice, The "Vitality" skill did not reduce the chance of bleeding, The "Invite to group" button was the second in the lobby context menu, At the Reserve location, the siren did not always sound when the lever was activated, Blacked out limbs were not able to be penetrated by bullets, Player wouldnt put the compass away in some situations. With this addon module installed, you will be able to see the Wrath of the Lich King maps. Deluxe Combat has really good features for Minigame Servers and Survival servers alike. Fixed the logic of the notification about exceeding the number of items before loading into the raid. Ellipsis is an addon that features multi-target aura tracking for spells that you (and your pet) cast on others. Not only via the Resolve hotkey (Shift+T by default), but also by any bolt related manipulations. Updated the animations for character movement, jumps and stances, added new breathing animations, melee attack animations, weapon drawing/holstering. Colt M1911, Colt M45A1 * fixed incorrect trigger behavior while fixing malfunctions; TT-33, Golden TT-33 * fixed incorrect trigger behavior while trying to shoot during malfunction fixing animation; HK MP7A2 * fixed incorrect visuals of the left hand during malfunctions with an equipped vertical foregrip; Saiga-12k * fixed clipping of the right hand while fixing malfunctions and during the jammed bolt animation; Kel-Tec RFB * fixed floating cartridge during the failure to feed malfunction while having two rounds in the magazine. I have the pleasure to introduce to you Waila (What Am I Looking At). Items in special slots are not lost upon death. If you want to find a group, you will need to click "look for a group", The muzzle devices are now recognized when touching the walls and obstacles, Adjustments of the Sniper Rifles skill leveling, Some players can spawn without weapon in hands when viewed from 3rd person perspective, it can be solved by changing the weapon, Technical update to fix minor technical problems, Leveling of the Sniper Rifles skill through chambering bullets is now slower, Fix of the empty ammo casings falling through the level geometry, Fix of negative timer value when playing as Scav, Fixed the potential game crash bug that occurred if the player was killed while loading a cartridge into chamber of the Mosin rifle, Improved network synchronization of doors, Improved synchronization of loot that gets dropped on location, New redesigned system of network interpolation (improving precision of movement, reducing delays), New graphics settings to limit the FPS in the game and the menu, Fixed the bug that caused multiple bots to stand in one point one point while on patrol, Fixed the bug that caused boss and his detail to get stuck in the grenade throwing posture, Adjusted grenade throw, adjusted the angle of throw, Fixed the bug that prevented bots from checking their surroundings when stopping, The common bots are no longer aiming at the head, Bots who have heard the sound of a firefight, no longer look towards a potential target, Fixed the bug that caused the bot to search for a position on suppression request, Fixed the bug that prevented bots from reloading while providing suppression, Adjustments were made to bots' hearing, now they don't completely ignore the players behind their backs, Bots no longer shoot above them when they are prone, Procedural animations performance optimization, Optimization of network traffic consumption, Optimization of weapon modifications and weapons' models and LOD groups, Optimized character spawning in the raid, reduced frequency and severity of freezes on spawn, Fixed various bugs that were causing other cases of freezes, The curbstone near the new gas station that used to disappear prematurely, Fixed the problem of players getting behind the gate at the paid exit with an SUV at the Customs, Scav exit from the Factory now doesn't overlap with the safe, Fixed shadow geometry in one of the wall gaps in the Resort, Fixed the catch between the crates at the Factory that could get you stuck, Fixed loot, quest zones, and bugs in the nighttime Factory, Culling correction of geometry behind the two-storeyed dorm at the Customs, Fixed sticking catch in the Resort, on the second floor of the West Wing, The Shoreline tower door can now be opened in both directions, Adjusted the Woods spawn points to avoid excessive spawn proximity, Corrections made to the toppled grenade box in the Woods, Fixed the Factory door that was causing the invulnerability glitch, Fixed spawning algorithm errors that sometimes caused late and close spawns, Added new loot points and containers on the Shoreline, Interchange - bots can now see-through glass at the IDEA entrance, Fixed screen overlapping that sometimes occurred on server connection loss, Now the revert button only resets the current tab of the settings, The pointer does not disappear on the weapon modding screen, Fixed tutorial soft-lock learning on clicking Back, Weapons Inspector now displays the correct weapon accuracy, Resolution change now requires a confirmation, Settings now allow clearing of what has been assigned, The quick equip action (ALT+LMB) now plays a sound appropriate to the equipped item, Combining two stacks of rounds now plays an ammunition movement sound, It is now possible to cancel the editing of controls, Cash from the rewards screen now goes to stash on CTRL+LMB, If there were changes made to the settings, a confirmation window is displayed, The depleted consumable items now disappear from the Quick Access bar, Death count now gets updated in the stats after the raid, Fixed bug that kept the binding of items even after they were moved to a corpse, Timers don't twitch now (changed to a monospaced font), While searching containers and corpses you now get to see how much space is occupied by the items that are not yet discovered, Fixed bug where extraction countdown would become negative, Bug with the Traders resupply timer not refreshing, now it is updated in a couple of minutes, Scav players now see the correct PMC name in the kill list if the dog tag was taken, Now the vegetation is not disabled regardless of Nvidia Inspector settings, If there is a flashlight attached to the weapon, the weapon base doesn't cast a shadow, Removed the white stripe from HAMR while aiming, Density (brightness) of searchlights' Volumetric Light is reduced by half, Fixed a visual bug of grass strobing during the rain, Fixed bug that sometimes made the grenade explosion invisible, Removed sun flare effect from reflex sights and scopes, Fixed the FOV change related bug that led to problems in displaying scopes and reflex sights sights, Fixed the FOV change related bug that caused weapons to shot off the reflex sights' reticles, Corrected laser dazzle, it now occurs if the ray is directed straight into the character's eyes, Adjusted the reflection intensity on materials of objects during cloudy or rainy weather, Raindrops now don't disappear from hands if the character gets shot, Visor shader is now correctly displayed in the fog, Fixed Elcan optics bug that allowed to zoom in perpetually, Fixed bug that caused night scope illumination to disappear when aiming at the glass, Corrected some inaccuracies and visual problems with movement and animations of the characters in the third person, Fixed a noticeable disappearance of another players' lights, depending on the perspective and distance, Fixed the reticle orientation in the reflex sights mounted in alternative positions, Fixed the bug that made reflex sight reticles invisible on smoke, Improved display of equipment on the characters (especially Scav) - reduced clipping, Fixed white spots on some of the weapon icons, Adjusted lighting effects at the Interchange, Helmet visors no longer shine in the dark, Fixed the distance of culling for helmets and headgear, Fixed one of the reasons for Error 228 while separating a stack of rounds, Bug when throwing grenades from the Quick Access toolbar, The error that occurred while quickly moving ammo from stash to crammed inventory, Various server errors that were causing desync, Various client errors that caused FPS to drop, The error that appeared on binding and use of the console key, The error of moving an object to another container, when it linked, The error that disabled the door interaction doors in offline mode after a single instance, Fixed sync of armor durability when armor is looted from a dead body, Fixed logic error in armor penetration calculation for bots, Fixed various bugs causing problems with registering hits, Fixed a bug that allowed the character to stand up while under some object, Fixed bug with discarded objects falling through the floor, A bug that breaks the interaction with doors and containers if the player has a grenade in hand, Fixed the problem of incorrect penetration of helmets and visors, Leaving the raid is now counted in the stats, A bug that made character stuck in the level geometry after reconnect, Bug with repeated door interaction on breach attempt, Bug with part of the cells remaining unsearched, A bug that changed the current resource of the passed first aid kit, A bug that caused the hands to freeze with lock pin in them if the grenade with removed pin were switched for something else, Fixed bug that had all character skills to max out, Fixed bug that sometimes caused arm hits not to register, Fixed bug that caused discarded weapons to bounce, Fixed bug that caused the player to remain on the matchmaking screen after clicking on the "back" button while loading location, even after restarting the session, Fixed the bug that made medkit unusable if a player was injured during treatment, Fixed geometry clipping of sights in the camera, if the weapons have a sight installed at 45 degrees angle, Fixed the bug that allowed the player to keep the belongings after hitting Back when deployment to location has already started, Fixed inability to pass through a door sideways, Fixed ability to jump through the ceiling or the dorm to the floor above with a regular jump and leveled strength, It is now possible to move things for sale to a trader by dragging them, Fixed the bug that prevented discarding items from the stash, Fixed the bug that made the bodies twitch for a while after death, Fixed the bug of character corpse disappearing after reconnect, Fixed MTU002 Short Top foregrip filters fro SOK-12, Blind fire no longer allows you to shoot through walls, Bug with repeated opening of the door, that could make it open the other way, A bug that prevented a player from producing the death sounds in the first person, and there were no audible hits either, Fixed third-person arm-twisting when the character is getting ready to throw a grenade, Fixed bug with twisted hands with folded stock or in contact with the wall or other players, Fixed a bug of the "Gardening" quest part 1, where Survive and exit from location" condition was not observed, Bug with an empty-handed player being unable to change weapons and use the equipment after a quick melee blow during the grenade throw, Fixed desync bug when reloading shotgun shells, Reduced the amount of network lag on the death of other characters, Fixed a glitch with vests and secure containers which would make players invulnerable, A bug that swapped indoor sounds for outdoor sounds and back, Fixed a bug that would keep a weapon lifted in the air without any obstacles nearby, Player Scavs will now have their starting equipment examined by default, Increased chance of fracture from bullets and hits, Trader filters now hide all items that are not included in the filter, The armor Fence could not sell now gets removed faster, Removed animation of character pulling up to the doors, hoods, loot containers - except for knocking doors down, Added settings entries for screenshots and console, Enhanced the brightness of some reflex sights reticles, If you walk up to the wall or to another character, weapon gets lifted later.
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