hey all, could someone pls tell me what went wrong here? and our Mar 16, 2022. is this a known issue? This consistently happened when tabbing in and out of tmod. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. (WMITF)) v2.6.2, [16:26:09] [9/INFO] [tML]: Loading: ModLoader (tModLoader) v0.11.8.9, [16:26:09] [9/INFO] [tML]: Loading: CalamityMod (Calamity Mod (No Calamity Music)) v1.5.1.6. JavaScript is disabled. Privacy Policy. Just on boss and only mod bosses is not the case. You'll have to find which mod is consuming lots of memory, and contact the devs or remove it. Hello i really could use some help with this one. Terraria and mods are taking up a lot of runtime memory, and.. 'stop the world and start Terraria' is quite a poor experience. [14:13:36] [12/DEBUG] [tML]: Assembly Resolve: -> Mono.Cecil.Mdb, Version=0.11.3.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e [14:13:26] [1/INFO] [tML]: Running on NetFramework 4.8 [14:13:29] [1/DEBUG] [Terraria]: Graphics Device: Intel(R) HD Graphics 630 {Width:2560 Height:1440 Format:Color AspectRatio:1.777778} [16:26:02] [9/INFO] [BossChecklist]: Boss Log integration messages will not be logged. [16:25:08] [9/INFO] [tML]: Finding Mods [16:25:27] [9/INFO] [tML]: Sandboxing: CalamityMod, [16:25:28] [9/INFO] [tML]: Sandboxing: ThoriumMod, [16:25:29] [9/INFO] [tML]: Sandboxing: CalamityModMusic, [16:25:29] [9/INFO] [tML]: Sandboxing: AlchemistNPC, [16:25:29] [9/INFO] [tML]: Sandboxing: AutoTrash, [16:25:29] [9/INFO] [tML]: Sandboxing: BossChecklist, [16:25:29] [9/INFO] [tML]: Sandboxing: CalValEX, [16:25:29] [9/INFO] [tML]: Sandboxing: FKBossHealthBar, [16:25:29] [9/INFO] [tML]: Sandboxing: JoostMod, [16:25:29] [9/INFO] [tML]: Sandboxing: LansAutoJoinTeam, [16:25:29] [9/INFO] [tML]: Sandboxing: LansUnlimitedBuffSlots, [16:25:29] [9/INFO] [tML]: Sandboxing: MagicStorage, [16:25:29] [9/INFO] [tML]: Sandboxing: NoMoreTombs, [16:25:29] [9/INFO] [tML]: Sandboxing: RecipeBrowser, [16:25:29] [9/INFO] [tML]: Sandboxing: ShorterRespawn, [16:25:29] [9/INFO] [tML]: Sandboxing: StarterClasses, [16:25:29] [9/INFO] [tML]: Sandboxing: WingSlot, [16:25:29] [9/INFO] [tML]: Sandboxing: WMITF. wait until the game runs out of its allocated memory task manager, memory would climb and fall as the heap-allocated and deallocated the memory space. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. This limits the RAM that it can access to 4GB, and as a result this greatly . [14:13:31] [1/INFO] [Terraria]: Loaded 2000 vanilla assets after tabbing out it continued to climb from 800 - 3600 mb and without tabbing back it would eventually crash when it ran out of memory. [16:24:23] [1/INFO] [tML]: Starting tModLoader v0.11.8.9 Windows client (10/05/2022), [16:24:23] [1/INFO] [tML]: Running on NetFramework 4.8, [16:24:23] [1/INFO] [tML]: Executable: C:\Program Files (x86)\Steam\steamapps\common\tModLoader\tModLoader.exe, [16:24:23] [1/INFO] [tML]: Working Directory: C:\Program Files (x86)\Steam\steamapps\common\tModLoader. [14:13:27] [1/DEBUG] [tML]: Assembly Resolve: -> Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed After right-clicking, go to manage and choose "browse local files". From the first phase of the fight against DoG, we go directly to the final phase. #1. [14:13:29] [1/DEBUG] [Terraria]: Device Reset, Profile: Reach -> HiDef, Width: 800, Height: 480, Fullscreen: False, Display: \.\DISPLAY1 After the death the crash says that i run out of memory to be fair im using 64bit tmodlaoder and its impossible for .. i've been trying to find the solution but to no avail, can anyone help me? Exiting!! The subreddit is going to be shutting down Ah yes so being shit at the game is cheating, so logical Press J to jump to the feed. I've been doing stability and fps testing ("Windows version") This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. My computer and my friends has 16 gigs of Ram, and the only mods were running are; calamity, magic storage, recipe browser, boss checklist, and alchemist npc. You must log in or register to reply here. Even if it generates you are quite likely to run out after reaching the abyss most of the time. [16:33:43] [22/FATAL] [tML]: Game ran out of memory. It is specified in the Wiki that sentinels no longer appear if they have been defeated once in a previous fight. You can find it by going through Steam > steamapps > common > tModLoader. Cheat Functions: Damage Multiplayer (X2) - All weapons and NPC. thanks! This new update has quite some issues in multiplayer, and there are two major ones I would like to report: Yeah, I also have some multiplayer issues. [16:26:10] [9/INFO] [CalamityMod]: ModLoader version > 0.11.7.7 detected. open task manager [16:26:16] [9/INFO] [tML]: Adding Recipes [16:26:18] [9/DEBUG] [tML]: Assembly Resolve: -> RecipeBrowser_0, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null, [16:26:18] [9/INFO] [tML]: Recipe Browser: Rebuilding Loot Cache (Hold shift to skip if stuck), [16:26:38] [9/INFO] [tML]: Adding Recipes, [16:33:42] [22/INFO] [Terraria]: Loading World: PIG CAR, IsCloud=False, [16:33:42] [22/INFO] [StatusText]: Resetting game objects. Hey guy's today I've got a video where I'll be showing you guys how to get rid of the error that says 'Ran out of memory. Click here to jump to that post. [14:13:36] [7/INFO] [Terraria]: JIT loading finished, tModLoader for 1.3 is no-longer supported. any debug tool for setting certain schematics to decrypted? [14:13:26] [1/INFO] [tML]: Launch Parameters: [14:13:33] [1/DEBUG] [Terraria]: Device Reset, Profile: HiDef, Width: 800 -> 720, Height: 480, Fullscreen: False -> True, Display: \.\DISPLAY1 The official Subreddit for discussing the Calamity Mod for Terraria. You could try that, but as the guy above me says you're using too many content mods, you need to use one, rather than multiple. Is there anything under development to reduce memory consumpti. What should I do about this besides just removing Calamity? Tmodloader ran out of memory Hi been enjoying Tmodloader for a while now but suddenly came up against this issue of Running out of memory I was using Clamity music but thought that was the issue its still crashing. All trademarks are property of their respective owners in the US and other countries. TML expands your Terraria adventures with new content . document.write(new Date().getFullYear()); 16 Posted by 3 months ago tModLoader (64bit) server Running out of memory Me and my friends have created a world where we host and play in. [14:13:26] [1/DEBUG] [tML]: Assembly Resolve: -> MonoMod.RuntimeDetour, Version=20.11.16.1, Culture=neutral, PublicKeyToken=null [14:13:36] [12/DEBUG] [tML]: Assembly Resolve: -> Mono.Cecil.Pdb, Version=0.11.3.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e Any idea what could be causing the problem and how to fix? I feel there is enough npcs. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. tmod was sitting at 833 mb in task manager. Reddit and its partners use cookies and similar technologies to provide you with a better experience. !Se esse vdeo chegar 10 mil visualizaes, fa. : Game ran out of memory. tModLoader ran out of memory and crashed when I tried to load Calamity with several other mods. Press question mark to learn the rest of the keyboard shortcuts. Please reopen if the issue continues in 1.4, Copyright There is the 64bit tmodloader that uses 8gb of ram. I've done multiple runs using a few more mods than that under 32bit but never on a large world. since for me decrypting them hasnt work. Cannot compile on latest version AzerothCore, dropTargetClasses is typed wrong for typescript, PDF viewer does not update page count on reload, Errore documentazione Margini automatici Flex, jq/gojq discrepancy: TZ and daylight savings, Change default `strip.white` value when `collapse = TRUE`. [14:13:28] [1/INFO] [tML]: Checking Steam installation For a better experience, please enable JavaScript in your browser before proceeding. No, the base tmodloader is 32bit, there is a 64bit version you can use but once the main version updates to 1.4 it'll be a bit before it catches up. My First post on this forum. I will get screenshots later today and a crash report. Is there any way to spawn a decrypted schematic? log client file [16:24:23] [1/INFO] [tML]: Launch Parameters: [16:24:23] [1/DEBUG] [tML]: Assembly Resolve: -> MonoMod.RuntimeDetour, Version=20.11.16.1, Culture=neutral, PublicKeyToken=null, [16:24:23] [1/DEBUG] [tML]: Assembly Resolve: MonoMod.RuntimeDetour, Version=20.11.16.1, Culture=neutral, PublicKeyToken=null -> MonoMod.Utils, Version=20.11.16.1, Culture=neutral, PublicKeyToken=null, [16:24:23] [1/DEBUG] [tML]: Assembly Resolve: MonoMod.RuntimeDetour, Version=20.11.16.1, Culture=neutral, PublicKeyToken=null -> Mono.Cecil, Version=0.11.3.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e, [16:24:24] [1/DEBUG] [tML]: Assembly Resolve: -> Ionic.Zip.Reduced, Version=1.9.1.8, Culture=neutral, PublicKeyToken=edbe51ad942a3f5c, [16:24:24] [1/DEBUG] [tML]: Assembly Resolve: -> Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, [16:24:26] [1/DEBUG] [tML]: Assembly Resolve: -> Steamworks.NET, Version=9.1.0.0, Culture=neutral, PublicKeyToken=null. Theerror that mostly oc. The author of this topic has marked a post as the answer to their question. Now I also tried this when mods were loaded and it seemed to not be a factor in this issue. All rights reserved. [14:13:31] [1/INFO] [Terraria]: Loaded 5000 vanilla assets tModLoader ran out of memory and crashed when I tried to load Calamity with several other mods. My macbook is saying that the save files are not working and because of it i cant launch the game i can send a picture if you need proof Needs Further Testing Requestor-Player. I've just updated my TMod64 to the latest version to check out new mods, and I started the Boss Rush to try out different weapons. [14:13:36] [12/DEBUG] [tML]: Assembly Resolve: -> NVorbis, Version=0.8.4.0, Culture=neutral, PublicKeyToken=null (16 Exabytes), basically allowing you to use over half of your ram if you want. [14:13:27] [1/DEBUG] [tML]: Assembly Resolve: MonoMod.RuntimeDetour, Version=20.11.16.1, Culture=neutral, PublicKeyToken=null -> Mono.Cecil, Version=0.11.3.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e tModLoader (TML) is an open-source, community-driven modification and expansion of the Terraria game that makes it possible to make and play mods. You are using an out of date browser. Mechworm UUID workaround is disabled. Not sure where to post this but is there a known error with tmodloader when if you're not tabbed into the game it eats your memory? Admiral Lazuli' [Hiatus] Torch God Mar 10, 2022 #16,525 [14:13:28] [1/INFO] [Terraria]: Found Terraria steamapp install at: D:\New folder (3)\steamapps\common\Terraria you can get 64bit here which allows you to use up to 18,446,744,073,709,551,616 bytes. tModLoader 64-bit will open up more abilities for a near-unlimited * capacity in order to mix and match more mods of larger sizes!! [14:13:36] [12/DEBUG] [tML]: Assembly Resolve: -> MP3Sharp, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [14:13:31] [1/INFO] [Terraria]: Loaded 4000 vanilla assets after tabbing out it continued to climb from 800 - 3600 mb and without tabbing back it would eventually crash when it ran out of memory. More : tModLoader is a 32-bit program when you download and install it from Steam. Thanks in advance, it says: Good afternoon, after the last update, my friend and I had gaps in multiplayer, when you hover over your old biome sword, my friend and I immediately crash the game. Why is the Tmodloader issuing an error where I run out of memory? #tModLoader #64bit #2021DOWNLOAD: https://github.com/Dradonhunter11/tModLoader64bit/releasesHello, everyone! Try 64-Bit tml Contact the calamity discord for other fixes. If you are having trouble finding it, you can right-click the tModLoader directly in your Steam library. Here guide for this thank you so much #7 Showing 1 - 7 of 7 comments Per page: 15 30 50 Valve Corporation. But basically, I'm playing on 64 bit tmodloader playing calamity with a friend but most of the time when we fail against a boss or do an event, like desert scourge or acid rain, the bosses don't de spawn and we can't pick up any items, then after about 30 seconds tmodloader crashes, saying that it ran out of memory. Tmodloader only utilizes 4gb of ram instead of all of your ram, so the extra 12gb of ram on your PC is unused. tab out of the game and look at taskmanager. Dig, Fight, and Build your way through the world of player-created mods on Terraria with tModLoader - this DLC makes modding Terraria a reality! It is only using 2.7gb out of 8gb leaving 5.3gb available memory. [Feature Request] Option to hide the Steam Big Picture mode button, Steam Guard lock logo only shown text "Label". [14:13:30] [1/INFO] [Terraria]: Loaded 1000 vanilla assets Descriptions: tModLoader is a 32-bit program when you download and install it from Steam. (WMITF)) v2.6.2, [16:26:16] [9/INFO] [tML]: RAM usage: 3.1 GB. Hi. [14:13:28] [1/INFO] [tML]: Steam installation OK. download the latest version of calamity. Is this not a x64 bit client? [16:26:02] [9/INFO] [tML]: Initializing: CalValEX (Calamity's Vanities) v9.3, [16:26:03] [9/DEBUG] [tML]: Hook IL.Terraria.Wiring::HitWireSingle(int, int) modified by CalValEX_0, [16:26:04] [9/DEBUG] [tML]: Hook IL.Terraria.Wiring::HitWireSingle(int, int) modified by CalValEX_0, [16:26:05] [9/DEBUG] [tML]: Hook IL.Terraria.Wiring::HitWireSingle(int, int) modified by CalValEX_0, [16:26:06] [9/INFO] [tML]: Initializing: FKBossHealthBar (Yet Another Boss Health Bar) v1.3.2, [16:26:06] [9/INFO] [tML]: Initializing: JoostMod (JoostMod) v0.9.0.1, [16:26:07] [9/INFO] [tML]: Initializing: LansAutoJoinTeam (Lan's Auto Join Team) v0.2, [16:26:07] [9/INFO] [tML]: Initializing: LansUnlimitedBuffSlots (Lan's Unlimited Buff Slots) v0.2.1, [16:26:07] [9/INFO] [tML]: Initializing: MagicStorage (Magic Storage) v0.4.3.6, [16:26:07] [9/DEBUG] [tML]: Hook On.Terraria.NetMessage::SendData(int, int, int, NetworkText, int, float, float, float, int, int, int) added by MagicStorage_0, [16:26:07] [9/DEBUG] [tML]: Hook On.Terraria.MessageBuffer::GetData(int, int, out int) added by MagicStorage_0, [16:26:08] [9/INFO] [tML]: Initializing: NoMoreTombs (No More Tombs) v1.1.2, [16:26:08] [9/DEBUG] [tML]: Hook On.Terraria.Player::DropTombstone(int, NetworkText, int) added by NoMoreTombs_0, [16:26:08] [9/DEBUG] [tML]: Hook IL.Terraria.Player::KillMe(PlayerDeathReason, double, int, bool) modified by NoMoreTombs_0, [16:26:08] [9/INFO] [tML]: Initializing: RecipeBrowser (Recipe Browser) v0.8.9.1, [16:26:08] [9/DEBUG] [tML]: Hook On.Terraria.Recipe::FindRecipes() added by RecipeBrowser_0, [16:26:08] [9/DEBUG] [tML]: Hook On.Terraria.Player::AdjTiles() added by RecipeBrowser_0, [16:26:08] [9/INFO] [tML]: Initializing: ShorterRespawn (Shorter Respawn Time) v1.0, [16:26:08] [9/INFO] [tML]: Initializing: StarterClasses (Starter Classes [c/FF5555:(Mod Support & Custom Bags)]) v1.5.2.2, [16:26:08] [9/INFO] [tML]: Initializing: WingSlot (Wing Slot) v1.8.4, [16:26:09] [9/INFO] [tML]: Initializing: WMITF (Which Mod Is This From? No, the base tmodloader is 32bit, there is a 64bit version you can use but once the main version updates to 1.4 it'll be a bit before it catches up. Hi. Open your tModLoader folder by looking through your installed Steam library folder. Espaol - Latinoamrica (Spanish - Latin America). 2. Reddit and its partners use cookies and similar technologies to provide you with a better experience. [14:13:28] [1/DEBUG] [tML]: Assembly Resolve: -> Steamworks.NET, Version=9.1.0.0, Culture=neutral, PublicKeyToken=null D dude4123 Terrarian Mar 20, 2022 #2 in another post I saw that it was a Magic Storage problem [14:13:27] [1/DEBUG] [tML]: Assembly Resolve: MonoMod.RuntimeDetour, Version=20.11.16.1, Culture=neutral, PublicKeyToken=null -> MonoMod.Utils, Version=20.11.16.1, Culture=neutral, PublicKeyToken=null at System.Threading.ThreadPoolWorkQueue.Dispatch () at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [16:33:43] [22/FATAL] [tML]: Game ran out of memory. Toggle navigation TCF When killing a god eater, at one moment the worm itself bugs, a friend turns off, and a crash log pops up in the background, despite the fact that the game remains active. [16:24:26] [1/INFO] [tML]: Checking Steam installation [16:24:27] [1/INFO] [tML]: Steam installation OK. [16:24:27] [1/INFO] [Terraria]: Found Terraria steamapp install at: C:\Program Files (x86)\Steam\steamapps\common\Terraria, [16:24:27] [1/INFO] [Terraria]: Steam Cloud Quota: 152.6 MB available, [16:24:32] [1/DEBUG] [Terraria]: Graphics Device: NVIDIA GeForce RTX 2060 {Width:1920 Height:1080 Format:Color AspectRatio:1.777778}, [16:24:32] [1/DEBUG] [Terraria]: Device Reset, Profile: Reach -> HiDef, Width: 800, Height: 480, Fullscreen: False, Display: \\.\DISPLAY1, [16:24:47] [1/INFO] [Terraria]: Loaded 1000 vanilla assets, [16:24:52] [1/INFO] [Terraria]: Loaded 2000 vanilla assets, [16:24:53] [1/INFO] [Terraria]: Loaded 3000 vanilla assets, [16:24:54] [1/INFO] [Terraria]: Loaded 4000 vanilla assets, [16:24:55] [1/INFO] [Terraria]: Loaded 5000 vanilla assets, [16:25:01] [1/DEBUG] [Terraria]: Device Reset, Profile: HiDef, Width: 800 -> 1920, Height: 480 -> 1017, Fullscreen: False, Display: \\.\DISPLAY1, [16:25:03] [11/DEBUG] [tML]: Assembly Resolve: -> MP3Sharp, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null, [16:25:03] [11/DEBUG] [tML]: Assembly Resolve: -> NVorbis, Version=0.8.4.0, Culture=neutral, PublicKeyToken=null, [16:25:03] [7/DEBUG] [tML]: Assembly Resolve: -> Mono.Cecil.Mdb, Version=0.11.3.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e, [16:25:03] [7/DEBUG] [tML]: Assembly Resolve: -> Mono.Cecil.Pdb, Version=0.11.3.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e, [16:25:03] [7/INFO] [Terraria]: JIT loading finished, [16:25:07] [9/INFO] [tML]: Unloading mods. disable all mods. Can you fix the insufficient memory problem,I even use x64 tmodloder,it's also have this problem, It's not dropping the special items from bosses (challenge drop). This mod is clearly the best, and Im so glad you guys that work on it continue with it. where should I post this error? and I noticed that when running tabbed tmod with all mods disabled. I'm experiencing this bug too. It automatically disables a ton of my mods on tmodloader server, and it worked just fine a month ago. Add `WithHealthzEndpoint` as `ServeMuxOption` to register a `/healthz`endpoint, default value 'undefined' for an array crashes mongoose 6.2.9, Socket.io returns Error: xhr poll error on connect on some client browsers. reload game [14:13:33] [1/DEBUG] [Terraria]: Device Reset, Profile: HiDef, Width: 720 -> 2560, Height: 480 -> 1440, Fullscreen: True, Display: \.\DISPLAY1 I am also using Windows 11. [14:13:27] [1/DEBUG] [tML]: Assembly Resolve: -> Ionic.Zip.Reduced, Version=1.9.1.8, Culture=neutral, PublicKeyToken=edbe51ad942a3f5c Regular steam tmod is 32bit meaning it can only use 4gb of ram. BAWT32 2 yr. ago Thank u very much IngeneousOdin 2 yr. ago luizo04 10 mo. This issue has been created since 2021-11-07. You'll have to find which mod is consuming lots of memory, and contact the devs or remove it. Does anyone have a problem with loading the calamity game? ago [14:13:28] [1/INFO] [Terraria]: Steam Cloud Quota: 150.7 MB available #3048 opened 15 days ago by gabosenpai. at Terraria.IO.WorldFile.LoadHeader(BinaryReader reader), at Terraria.IO.WorldFile.LoadWorld_Version2(BinaryReader reader), at Terraria.IO.WorldFile.loadWorld(Boolean loadFromCloud), at Terraria.WorldGen.do_playWorldCallBack(Object threadContext), at Terraria.WorldGen.playWorldCallBack(Object threadContext), at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state), at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx), at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx), at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem(), at System.Threading.ThreadPoolWorkQueue.Dispatch(), at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback(). In this video, Jay is going to teach you how to set up your own Tmodloader multiplayer server for Terraria : NVIDIA OpenGL - - TWITTER: twitter tModLoader ("TML Software. But basically, Im playing on 64 bit tmodloader playing calamity with a friend but most of the time when we fail against a boss or do an event, like desert scourge or acid rain, the bosses dont de spawn and we cant pick up any items, then after about 30 seconds tmodloader crashes, saying that it ran out of memory. . This consistently happened when tabbing in and out of tmod. For more information, please see our As of version 0.11.7.8.1, released on 21st December 2020, the way you install and play. it wont even work for me an i have a mid range gaming desktop. in my MP game i havent found any way to do that, since the decrypting machine isnt quite working for me, and even trying it on a single player world also isnt working. [16:26:11] [9/INFO] [tML]: Loading: ThoriumMod (Thorium Mod) v1.6.5.5, [16:26:13] [9/INFO] [tML]: Loading: CalamityModMusic (Calamity Mod Music) v1.5.1.1, [16:26:13] [9/DEBUG] [tML]: Hook IL.Terraria.Main::UpdateAudio() modified by CalamityModMusic_0, [16:26:14] [9/INFO] [tML]: Loading: AlchemistNPC (AlchemistNPC) v9.4.2, [16:26:14] [9/INFO] [tML]: Loading: AutoTrash (Auto Trash) v0.5.2, [16:26:14] [9/INFO] [tML]: Loading: BossChecklist (Boss Checklist) v1.1.6.1, [16:26:14] [9/INFO] [tML]: Loading: CalValEX (Calamity's Vanities) v9.3, [16:26:15] [9/INFO] [tML]: Loading: FKBossHealthBar (Yet Another Boss Health Bar) v1.3.2, [16:26:15] [9/INFO] [tML]: Loading: JoostMod (JoostMod) v0.9.0.1, [16:26:15] [9/INFO] [tML]: Loading: LansAutoJoinTeam (Lan's Auto Join Team) v0.2, [16:26:15] [9/INFO] [tML]: Loading: LansUnlimitedBuffSlots (Lan's Unlimited Buff Slots) v0.2.1, [16:26:15] [9/INFO] [tML]: Loading: MagicStorage (Magic Storage) v0.4.3.6, [16:26:15] [9/INFO] [tML]: Loading: NoMoreTombs (No More Tombs) v1.1.2, [16:26:16] [9/INFO] [tML]: Loading: RecipeBrowser (Recipe Browser) v0.8.9.1, [16:26:16] [9/INFO] [tML]: Loading: ShorterRespawn (Shorter Respawn Time) v1.0, [16:26:16] [9/INFO] [tML]: Loading: StarterClasses (Starter Classes [c/FF5555:(Mod Support & Custom Bags)]) v1.5.2.2, [16:26:16] [9/INFO] [tML]: Loading: WingSlot (Wing Slot) v1.8.4, [16:26:16] [9/INFO] [tML]: Loading: WMITF (Which Mod Is This From?
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